Osmo Alternatives: Learning Games Without Pieces to Lose

An honest guide for parents comparing Osmo with free and active options

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Runs in your browser · no download · no signup

The short answer: Osmo is great at hands-on tabletop learning — kids sit at the table and move physical pieces in front of a tablet. If you want learning games where kids get up and move their whole body instead, Hoppo plays camera-controlled active games free in your web browser during early access, with games that practice letters and math. For sit-down tablet learning without a kit, Khan Academy Kids is free.

What Osmo is — and why families like it

Osmo pairs physical game pieces with an iPad or Fire tablet. A small base holds the tablet upright and a reflector clips over the front camera, so the app can see what your kid is doing on the table — spelling with letter tiles, counting with number tiles, drawing, or building code sequences with blocks. At the time of writing, playosmo.com lists iPad starter kits from $62.99 to $89.99, with add-on games sold separately.

It's a clever, well-made product, and it gets kids handling real objects instead of only tapping glass. If it's working for your family, there's nothing to fix.

The trade-offs are practical: you need a compatible tablet, the pieces are easy to lose, each new subject is another kit, and kids play sitting down at a table.

Who should just stick with Osmo: if your kid loves the tabletop pieces, you already have a compatible iPad or Fire tablet, and sit-down hands-on learning is the goal, Osmo is a strong choice. The options below are for families who want something different.

The alternatives

1. Hoppo — learning games where kids move their whole body

Hoppo is screen time that earns its place — kids move their whole bodies to play, so active time and fun time are the same thing.

Like Osmo, Hoppo uses the device's camera — but it points at your kid, not the table. Their hands and body are the controller: catching falling numbers to solve math problems, tracing letters in the air with a fingertip, popping bubbles and dodging hazards. There are no pieces to buy or lose, and it runs in the browser on a laptop, tablet or phone you already own. It's free during early access, built for ages 5-8, and video never leaves the device — all tracking happens locally in your browser.

Try Hoppo now — free →

2. Khan Academy Kids — free tablet learning, no kit

Khan Academy Kids is a free learning app for young kids, with reading, math and social-emotional activities. It's tap-and-swipe on a tablet rather than physical pieces or movement, but if you mainly want Osmo-style early learning without buying a kit, it's an easy place to start.

3. Plain physical toys — the no-screen route

Part of Osmo's appeal is that kids handle real objects. Magnetic letters, pattern blocks and number tiles give much of that hands-on learning with no screen at all, and they're cheap.

Comparison at a glance

Prices below are at the time of writing — check each product's site for current pricing.

Comparison of Osmo, Hoppo, and Khan Academy Kids across price, hardware, how kids play, learning content, ages, and pieces
Osmo Hoppo Khan Academy Kids
Price Starter kits $62.99-$89.99; add-on games extra Free during early access Free
Hardware needed Compatible iPad or Fire tablet + Osmo base and pieces A laptop, tablet or phone with a camera A phone or tablet
How kids play Sitting at a table, moving physical pieces Standing up, moving hands and whole body Tapping and swiping on screen
Learning content Spelling, math, drawing, coding (varies by kit) Letters and math practice inside active games Reading, math, social-emotional skills
Ages Kits range from 3-5 up to 5-12 (per Osmo) 5-8 Young kids (per Khan Academy)
Pieces to keep track of Yes None None

Who should pick what

  • Stick with Osmo if your kid loves the tabletop pieces and you already own a compatible tablet.
  • Pick Hoppo if your kid is 5-8 and learns best when they're up and moving — it's free during early access and runs on a device you already have.
  • Pick Khan Academy Kids if you want free, sit-down tablet learning with no kit to buy.
  • Pick plain physical toys if hands-on is the point and you'd rather skip the screen.

Why active screen time matters

Health experts recommend kids ages 5-8 get at least 60 minutes of active play every day — right now only about 1 in 5 kids gets it. Hoppo won't replace a trip to the park, but every game requires real body movement, so the time your child spends in front of Hoppo is time their body is actually working.

Try the Active Option Free

No kit, no download, no signup — just a browser and a camera.

Frequently Asked Questions

What is Osmo?

Osmo is a learning system that pairs physical game pieces with an iPad or Fire tablet. A base and a reflector over the front camera let the app see what kids do on the table, such as spelling with letter tiles or counting with number tiles.

How much does Osmo cost?

At the time of writing, playosmo.com lists iPad starter kits from $62.99 to $89.99, with add-on games sold separately. You also need a compatible iPad or Fire tablet.

Is there a free alternative to Osmo?

Yes. Hoppo is free during early access and uses the camera on a device you already own — kids practice letters and math by moving their hands and bodies, with no pieces to buy. Khan Academy Kids is a free tap-and-swipe learning app.

Does Osmo work without an iPad?

Osmo works with an iPad or a Fire tablet, depending on the kit. Hoppo runs in a web browser on laptops, desktops, tablets and phones.

Is Hoppo like Osmo?

Both use the device's camera to see what your kid is doing. Osmo watches pieces on the table while kids sit; Hoppo watches your kid's hands and body, so they stand up and move to play. All Hoppo tracking happens locally in the browser — video never leaves the device.